Adventure platformer
Tiny Quest
Tile maps, character states, collectibles, scene transitions, camera movement, and a compact interface.
Open a working project foundation, learn how its pieces fit together, and turn it into something unmistakably yours.
Included project directions
These template concepts show how the starter library can cover different genres, targets, and control styles.
Tile maps, character states, collectibles, scene transitions, camera movement, and a compact interface.
Fast movement, waves, score systems, palette effects, handheld controls, and Super Game Boy presentation.
Dialogue, inventory, quests, NPC schedules, save data, and layouts designed for color and monochrome handhelds.
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A template is a starting point—not a restriction. Replace the art, reshape the systems, switch engines, and target another platform.
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